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Mirrativ

ミラティブ

TSE Growth ・ Ticker 472A Listed

Result on listing day

-12.7%

Offer price

860 yen

First traded price

751 yen

Selling 100 shares at the first traded price would have produced a loss of 10,900 yen, before fees and tax. 100 shares is the minimum trading unit in Japan.

Application period (book building)
2025-12-03 — 2025-12-09
Lottery result
2025-12-10
Listing date
2025-12-18
Cash needed to apply for one lot (100 shares)
about 86,000 yen
Offering size (at the offer price)
7.2 billion yen ・ 8,424,300 shares
Market capitalisation at listing
15 billion yen
Lock-up
Not translated — this is the wording from the Japanese offering documents, kept verbatim so it matches what your broker shows: 創業者と主要ベンチャーキャピタルに180日間(価格による解除条項なし)

Closing prices after listing

Compared with the first traded price of 751 yen.

2025-12-18705 yen-6.1%
2025-12-19710 yen-5.5%
2025-12-22702 yen-6.5%
2025-12-23718 yen-4.4%
2025-12-24698 yen-7.1%

Brokers you can apply through

You can only enter this lottery through a broker underwriting it. The joint lead underwriters are Mitsubishi UFJ Morgan Stanley Securities, Daiwa Securities, which receive the largest allocations.

Broker pages are in Japanese. A comparison in English is on the brokers page.

What stands out

  • The year to December 2025 brought its first full-year operating profit since founding, at 349 million yen
  • Revenue has risen for five straight years, reaching 7.19 billion yen in the year to December 2025
  • With payment-processing fees falling and other costs improving, it forecasts operating profit of 1.109 billion yen for the year to December 2026

What could go wrong

  • Nearly all revenue comes from in-app purchases, and it is concentrated in the minority of users who spend more than 10,000 yen a month
  • Earnings are exposed to changes in app store fees and rules, and to related regulation
  • It paid no dividend for the year to December 2025 and forecasts none for the year to December 2026

About the company

Operates Mirrativ, a smartphone live-streaming app built around game play, where most streams come from ordinary users rather than professionals.

How it makes money

Almost all of its revenue comes from in-app purchases, mainly the gifts viewers send to streamers. Users who spend more than 10,000 yen a month, which the company calls royal users, account for over 90% of that revenue, and their number and average spend are the metrics management watches most closely. The company builds its own retention features in house, including the Emomo 3D avatar that lets people stream without showing their face and games designed for streaming. It pays out about 9.0% of revenue to streamers, a level it describes as lower than that of typical live-streaming services.

Where growth is meant to come from

For the year to December 2026 the company forecasts revenue of 8.40 billion yen and operating profit of 1.109 billion yen, announced in February 2026. Alongside cost improvements from a falling payment-processing fee rate, it is extending what it has learned to streamers active on YouTube and Twitch. It notes, however, that apart from a subsidiary's B2B business it has not built any revenue from these new ventures into its forecast, and plans to book only their costs for now.

Read about this company in Japanese →

Figures are taken from the offering documents and public sources, and are checked against two independent sources before publication. Nothing here is investment advice. Shares can and do open below their offer price.